Roblox dazzles Wall St with bookings beat on holiday boost

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Mostly popular with children thanks to games like “Jailbreak” and “MeepCity”, Roblox has been expanding into other countries and trying to make inroads with older gamers to keep growth from easing off pandemic highs.

“Growth was strong across all geographies and age groups, with particular strength among users above 17 years old,” said Chief Financial Officer Michael Guthrie.

Average daily active users (DAUs) were 58.8 million at the end of December, up 19% year-over-year, but flat compared with the third quarter.

Bookings – generated from in-game purchases of Roblox’s virtual currency – rose 17% to $899.4 million in the quarter ended Dec. 31, beating analysts’ expectations of $881.4 million, according to Refinitiv data.

For January, estimated bookings came in at $267 million to $271 million, up between 19% and 21% year-on-year. DAUs stood at 65 million.

Roblox booked a loss of 48 cents per share in the fourth quarter, smaller than the 52 cents loss that Wall Street expected.

Shares were trading at $41.37 before the bell on Wednesday, adding to the 25% climb marked so far this year.